How to play LoL Fantasy Worlds
You build a team of five real pro players and earn the points they score in real Worlds games. This tour explains everything you need, in the order you need it.
Step 1What the game is
Every roster has one player per role: Top, Jungle, Mid, Bot and Support. Each player earns points in every real game they play, and your team score is the sum of your five players, with your captain counting x2.
Top
Jungle
Mid
Bot (ADC)
Support
You do not pick once and wait. Worlds is played in rounds (Swiss rounds, then the knockout stage), and you can adjust your roster before each one, within a budget and a few limits. The team with the most points at the end wins, and you can also play in private leagues against your friends.
Step 3Create your team
- Open Sign in and create an account with an email and a password, or sign in if you already have one.
- Open Play. The first time, you see a single box: Name your team.
- Type a name (up to 40 characters) and press Create team. The name is what everybody sees on the leaderboard and in leagues.
You get one team for Worlds 2026. The replay has its own, separate team.
Step 4Pick your five players
Once your team exists, Play shows the roster builder for the current round. Choose a player for every role. The rules are checked as you go, and you cannot save until all of them are met.
Locks when the round's first match starts.

Shanks
12.5
Demo with real players from a Worlds 2025 quarterfinal: tap the map, nothing is saved.
Roles on the map: Top, Jungle, Mid, Bot, Support.
Want the full walkthrough?A practice round with the real players of a real match: pick your roster from the player list, choose a captain and a chip, then review the match step by step and see how it scores you. Nothing is saved.
- Budget: 55 Stars. Every player has a price, and your five must cost no more than the budget. Some later rounds have a bigger budget, see the table in step 5.
- At most 1 player from the same team and at most 2 players from the same league (LCK, LPL, LEC, LCS, LCP, CBLOL). The limits relax when few teams are left.
- Pick a captain. Their points count x2 for the round. Choose the player you expect to have the best games.
- Players whose team has no match in the round cannot be newly picked. The builder tells you how many are affected.
Not sure who to pick? Players lists the price of everyone, and the schedule in the builder shows who plays whom.
Step 5Rounds and locks
Worlds is split into rounds, and each round has its own roster. A round locks when its first match starts: after that nothing can be changed, and your players earn points for that round with the roster you had at the lock.
- Changes for a round open once the previous round's last match is over and close when the round locks. The first round is open from the start.
- If you submit nothing for a round, your latest roster carries over. A chip does not carry over.
- Use the round buttons on the Play page to look at any round. Locked rounds show what each player scored for you.
Step 6Transfers
A transfer is a player you swap out compared with your previous roster. Your first roster is free. After that you get 2 free transfers per round. Every extra transfer costs 8 points for each game the new player plays, taken off that round's total.
Dropping a player whose team has no match that round is free and does not use up a free transfer. The builder shows the cost of your changes before you save.
Step 7Chips
A chip is a limited-use advantage you attach to a round's roster. You choose it in the builder, and you can play at most one chip per round.
- No transfer fee this roundChange as many players as you like without losing points.2 times in the whole tournament
- Captain x3Your captain's points are multiplied by 3 instead of 2 in the round you play it.Once in the whole tournament
- Budget Boost +5Your budget is 5 Stars higher in the round you play it, so you can afford a pricier player.Once in the whole tournament
Step 8How points are scored
Points are given per game, per player. Your round score is the sum of your five players over every game they play in that round, with the captain multiplier applied, minus any transfer penalty.
Start
15 points to start
+ Win
+6 if their team won the game
+ Stats
Plus or minus, role by role
Details below
+ Highlights
Flat points for rare moments
Details below
An average player ends a game on about 18 points; a great game lands far above that and a bad one far below. Every game is scored on its own, so a player who plays more games earns more.
How a stat turns into points
Each stat is compared with the average of the same role: a Top laner is measured against Top laners, a Support against Supports. The gap, measured in standard deviations, is multiplied by the stat's weight. Better than average adds points, worse subtracts them. One stat can never move the score by more than 3 standard deviations, so a single freak number cannot decide a game.
Scores do not depend on game length. Kills, deaths and assists are counted per 30 minutes, the other rates per minute, and a game shorter than 20 minutes is treated as if it lasted 20, so a quick stomp does not inflate anybody.
What each role is paid for
Biggest weight first. Red items cost you points when a player does more of them.
Top
- Deaths
- Kills
- Assists
- CS lead over lane opponent
- Share of team damage
- Damage taken for the team
- Crowd control
Jungle
- Deaths
- Kills
- Assists
- Damage taken for the team
- CS lead over lane opponent
- Share of team damage
- Crowd control
Mid
- Kills
- Deaths
- Assists
- CS lead over lane opponent
- Share of team damage
Bot (ADC)
- Kills
- Deaths
- Share of team damage
- Assists
- CS lead over lane opponent
Support
- Assists
- Deaths
- Kills
- Crowd control or healing and shielding (the better one counts)
- Vision
- Enemy wards cleared
- Control wards
Highlights are flat points
Rare moments are not compared with anybody: they are simply worth a fixed amount each time. A multikill counts once, at its highest tier.
- Solo kill +3
- First blood +2
- Triple kill +4
- Quadra kill +8
- Pentakill +16
- Epic monster steal +6
- Assist on first blood +1 (Support only)
Reading a score
Game pages show each player's score as a badge. The colour tells you how big the game was: green is a big game, grey about average, amber below it, red a bad one. The MVP of a game gets a crown.
Review a real match
The deciding game of a Worlds 2025 quarterfinal, revealed step by step: the result, kills, deaths and assists, CS and damage, vision, then the points. Open any player for the same breakdown a real game page shows, then try a chip and some transfers. The practice round in step 4 lets you pick your own roster first.
Real data from a Worlds 2025 quarterfinal, Game 5: Anyone's Legend (blue side) vs T1 (red side). The points are the real ruleset v7 scores. This is a tutorial: nothing here is saved.
Worlds 2025 quarterfinal, Game 5
ANY
Anyone's Legend
AA
Flandre Your playerAatroxSE
TarzanSejuaniSY
Shanks Your playerSyndraJI
HopeJinxLU
KaelLulu
T1
T1
RE
DoranRenektonDR
Oner Your playerDr. MundoME
FakerMelAS
Gumayusi Your playerAsheSE
Keria Your playerSeraphine
See it on a real game
Open a game and look at any player. Each one has a breakdown listing the base points, the win bonus, every stat and every highlight.
Step 9Leagues and the leaderboard
The leaderboard on the Play page ranks every team, with the points of each locked round. A league is the same ranking limited to your friends.
- Open Leagues (you need a team first).
- To start one, type a name and press Create. The league gets an invite code, shown on the league page. Send it to your friends.
- To join one, type the code you received and press Join.
Your team is the same in every league you join, so there is nothing to build twice. Only members can open a league.
Step 10Practise with the replay
Replay 2025 lets you play last year's Worlds from the first day, with the prices of that time. Build a roster, then follow the days as they unfold. It uses the same builder, the same rules and the same scoring, so a few minutes there teach you the real thing.